![]() 8-4 again outdid itself with localizing the script, and supports are especially well-written. Most units can only support two other characters, but what Echoes lacks in quantity it makes up for in quality. The addition of support conversations was to be expected after their popularity in Awakening and Fates (if to a lesser extent). Either way, it encourages players to use different characters, and the ability to grind on map encounters makes it easier to level up several characters rather than focusing on one “team.” In both games, characters accumulate fatigue points, but in Thracia 776, it benched them for a time, while in Echoes, characters suffer from a stat reductions. The fatigue system found in dungeons hails from Thracia 776, although it works a little differently. ![]() Mila’s Turnwheel kept restarts to a minimum in Echoes. Players can still get the increased challenge, but have a limited number of times per battle that they can fix a mistake and avoid having to start the fight all over again. The Turnwheel acts as an interesting middle ground between keeping permanent death and turning it off entirely. This allows players to rewind turns in a battle in order to correct mistakes. Unsurprisingly, Echoes sports a Casual Mode, but there is also a new item called Mila’s Turnwheel. The previously-mentioned towns are different from the original Gaiden in that rather than being fully explorable, towns are navigated by point-and-click like in an adventure game.Īlthough Echoes retains several of its unique features, many series staples and other new mechanics appear as well. Dungeons make for a refreshing change of pace for the series, although the long-winded final dungeon in the game is a bit of a drag. ![]() By getting a preemptive strike, the battle starts with all enemies having reduced HP and characters stand closer to enemies than in a regular battle. These third-person dungeons are usually not too long and when an enemy is encountered, a traditional tactical battle is engaged. Some mechanics not seen since Gaiden are dungeons, towns, promoting classes at a shrine instead of using items or just reaching the right level, spells learned by level-up instead of the use of tomes, and magic draining HP instead of expending a set number of tome uses. The most surprising thing about Echoes is how many of Gaiden‘s quirky features returned and were updated. Many staff members wanted to implement features cut from Fates into a remake of Gaiden, and the rest, as they say, is history. According to producer Hitoshi Yamagami, Intelligent Systems decided to go with a remake of the second game because the then-future Nintendo Switch’s specifications had not been decided yet, so it was too soon to begin development on a game for the platform and there was too little time to make an original game for the 3DS. ![]() This came off as especially odd since the developer released New Mystery of the Emblem after Shadow Dragon, which are remakes of the third and first games in the series, respectively. While some guessed that the next Fire Emblem entry would use Genealogy of the Holy War in order to use the marriage and second generation system for a third time, the developer instead tackled a game considered the black sheep of the series: Gaiden. After two new entries, Intelligent Systems decided to work on a remake of a previous title.
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